

A forester could drop off wood at the local warehouse where it would be shipped to the depot. With this you could setup supply depots just outside your village without overwhelming the barns and warehouses closer inside. Donkeys would keep making deliveries of meat and flour to their limit, the baker would grab the ingredients, make the pie and drop it off right back in the barn to be shipped back out.Īs long as you didn't set any goods to be uncapped you could always count on that barn not being overwhelmed with any 1 or 2 goods that flour, meat or the just made pies wouldn't fit. Put a barn right next to it with meat, flour and meat pies limit set to 200. One of the ways I can see it being used is for the baker. Other games have structures like this where you can store pets, tames, livestock etc, in a somewhat safe place. Same damage rules would apply, similar limits.
#Life is feudal wiki barn full
You could have it go from -1 to whatever you set it to as the max.Īt -1 it would be uncapped for that good like it is now.Īt 0 or higher once the good reaches that point the game would treat the building as being full for that good. Lienhard demonstrates how medieval Europe blended the sacred and the secular in everyday life. There could also be a variety of stables, barns or other structures for bases where we could store tames. Ive seen a screenshot from a player with 1000 people and his village was huge, he must of have several barns to do it he was in the years 127 i think look in the screenshot he has one of the biggest castle and best screenshot. They will NOT volunteer for terraforming.There is already a mechanic to stop villagers from just grabbing the nearest meat or fruit that you are saving for pies, what is really needed is the total control and limiting of depositing into a warehouse or barn.īeing able to control if a warehouse behaves like normal or accept a variable amount of any good is needed. Worker must work and live near barn, or its game over. Professionals will assist in hauling and resource harvesting/gathering when they've reached their production quotas.Meanwhile there's a big terraforming job to do. My Clay Miner/Blacksmith/Weaver/Herb Gatherer has reached his/her limit and is just standing around.Also make pyres and/or crypts to get rid of the dead.Make sure to have a staffed herbalist hut and a healers shop to treat your ill.My people are dying from disease what do I do?.Press R to rotate 90° or hold R to rotate in smaller steps.hold shift while building and they snap into a grid while they are in a grid you can put them next to each-other.How do I get walls/gates to align correctly?.

Donkey Caravans can be used to move goods from Barn to Barn.
#Life is feudal wiki barn free
It would look more realistic and give a proper feeling of life in a settlement, but also free up space in the barn/stable for breeding animals. Couldnt think of a clever name for the title but yeah, Life is Feudal looks like a good 'Sandbox' MMORPG and the gameplay is similar hack and slash of that of Mount and Blade/Chivalry/ETC.

(similar with the horses) and be able to lead them into a closure.
